Embodied Spaces: Digital Reconfigurations of Experience
Virtual interventions have become permanently embedded in our spaces, and play a major role not only in how a space is constituted but also in how our bodies exist in, encounter, and co-constitute space. Physical space and virtual networks are inextricably intertwined today, such that a space is never purely physical. With smart home devices and AI chatbots inundating our homes, our journeys guided by the disembodied voice of Google Maps, our activities monitored by security cameras, and our imagination filled with flashing images on the screens—the blurring of the divide between the real and virtual has rendered space as something inherently layered, complex, and multidimensional which challenges its traditional phenomenological conception. The prolific infusion of technology as well as artificial intelligence further builds upon this through possibilities of enhancing cognitive abilities as well as altering and extending our spatial experiences. The fluid interaction between mutating bodies and technology, disconnecting and reconnecting through virtual networks within cyberspace, not only dissolves the binaries of physical and virtual but also reveals their ability to surpass the physical limitations of the phenomenal world.
Virtual and augmented realities have permeated our everyday lives to an extent where most human actions and interactions require to be initiated and mediated through them. Human consciousness extends/shifts to virtual spaces such as social media and mobile applications, which actively construct how humans interact with spaces as well as within spaces. The proliferation of smart cities adorned with QR codes, e-planning of urban landscapes, and digital workforces are hybrid spaces that exist in both material and virtual dimensions. VR and digital technologies, in their attempt to create a seamless experience, try to incorporate the physical and the virtual in the same realm, building upon the corporeal experience even as they surpass the limits of what is possible in the physical realm. Such technologies have made leaps in medical sciences and therapy, with their ability to place the body in virtually curated spaces, but our corporeal existence also hinders the virtual experience, as it begets physical disorientation, elevated stress levels, and eye strain, creating a jarring experience. This raises questions as to how our corporeality is mediated, navigated, and constructed by such virtual technologies; how is the body placed in such mediated spaces; how is it perceived in the virtual world?
This Issue aims to explore how our understanding and conception of Space alters as Virtual technologies get embedded into our lived realms.
- Calibration of AI into the world
- Body as perceived in virtual realms
- The body in VR games
- Augmented Reality
- Blended Reality and Mixed Reality
- Digital imagination in city planning
- Architecture in posthuman world
- Architecture and multi-sensory experience
- E-Commerce and shopping spaces
- Smart cities
- Digital urbanism
- Virtual ecologies
- Gig economy and digital platforms
- Digital Footprint
- Temporal and spatial travel through digital platforms
- Digital era and literature
- Multi-platform storytelling
Submission Process:
- Submission form: https://forms.gle/oDjdgc9kfanEJHro6.
- Each of the authors needs to sign and email a separate Author Undertaking (https://ellids.com/archives/Author-Undertaking.pdf) from their respective email IDs to editors@ellids.com to complete the submission process.
Submission Criteria Checklist:
- Only complete papers along with a 150 words abstract, list of keywords, and Works Cited will be considered for publication.
- Word limit for submissions (excluding Title, Abstract, Keywords, Footnotes, and Works Cited list): 3,500–10,000 words
- The papers need to be formatted as per MLA guidelines.
- Please read the complete submission guidelines before making the submission – https://ellids.com/author-guidelines/submission-guidelines/.
- LLIDS has a Zero plagiarism policy. The Similarity Index of the submissions (Quote percentage) needs to be under 20%, unless absolutely required by the research. The similarity index is a calculation of the percentage of quotes from the word count (excluding title, abstract, keywords, footnote, works cited list)
Submission deadline: 31st August, 2025
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